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221. Administration agents - Most annoying - in Missions & Complexes [original thread]
Originally by: Mirth Dragonfire I have come to the conclusion that the agent AI knows what ship I'm in !! Sounds far-fetched, try this. Talk to an admin agent while in a Bestower (or similar) . I always get courier missions. If however I ...
- by Dimitrius Zabelle - at 2006.03.08 04:59:00
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222. Make Defender Missiles a Realistic Option - in Player Features and Ideas Discussion [original thread]
Yes, i like the idea of limited chance of success, but they will fire at the target. Will make them more usable without overpowering them. An idea i had myself which might be a little silly so shoot me if you dont like it but, drones which fire m...
- by Dimitrius Zabelle - at 2006.03.08 04:51:00
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223. Macro Mining / Distress Beacon - in Player Features and Ideas Discussion [original thread]
Originally by: Dr Klownius Ok quick one up for discussion: At the moment having concord come to your aid in Empire is automatic. Why not change this to require some user interation, like clicking on a distress beacon icon or something onc...
- by Dimitrius Zabelle - at 2006.03.08 04:45:00
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224. Corp hangars - in Player Features and Ideas Discussion [original thread]
Originally by: Creyster Originally by: Chribba Would be nice to see a few more corp hangars, 10 would suite me pretty good, it's a hassle using containers since I want more structure of all my assets. HEY!!!! its just you in t...
- by Dimitrius Zabelle - at 2006.03.08 04:41:00
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225. Cov Ops Destroyer - in Player Features and Ideas Discussion [original thread]
Ok, so lets make a ship which makes cov ops frigs pointless. No.. No no no no NO!
- by Dimitrius Zabelle - at 2006.03.08 04:39:00
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226. Pirate profession - in Player Features and Ideas Discussion [original thread]
That has to be one of the most riddiculus ideas ive ever heard of. First its exploitable, sit at a gate and let the enemy shoot you and then they get flagged instead of you, ect. Its just stupid.
- by Dimitrius Zabelle - at 2006.03.08 04:37:00
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227. How about a digital display on mining laser turrets? - in Player Features and Ideas Discussion [original thread]
I like idea C: but it would be a little difficult with the flashing green thing, an ammount of 'ammo' building up could be a posibility...
- by Dimitrius Zabelle - at 2006.03.08 04:31:00
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228. Targeting while cloaked - in Player Features and Ideas Discussion [original thread]
Yes, i had that idea once also. A "covert ops passive scanner" and "covert ops ships/cargo scanner" Its something that would be sooooo usefull.
- by Dimitrius Zabelle - at 2006.03.07 17:50:00
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229. Boarding ships idea (ive thought about this a fair bit) - in Test Server Feedback [original thread]
Originally by: Culmen Edited by: Culmen on 06/03/2006 22:07:43 I like the idea PS your ship doesnt need crews to be boarded by marines? you ever see one of those movies where its space marines vs evil robots? even if there isnt a cre...
- by Dimitrius Zabelle - at 2006.03.06 22:10:00
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230. Boarding ships idea (ive thought about this a fair bit) - in Test Server Feedback [original thread]
Originally by: Phoenix Jones ... the last thing I would want to happen is to have my Indy, Cruiser, Frigate, Carrier, Dreadnaught, Barge (thats a good target), which i Paid millions to Billions for.. stolen from some goof and his friend wh...
- by Dimitrius Zabelle - at 2006.03.06 22:07:00
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231. Activate modules during fitting? - in Player Features and Ideas Discussion [original thread]
Indeed, but a few problems: 1: guns, what exactly are you gonna fire at? 2: repairers, if they repair your armor then that defeats the purpose of the station repair. Being able to repair for free inside a station will be bad. 3: nos and such... wh...
- by Dimitrius Zabelle - at 2006.03.06 16:35:00
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232. Graviton Physics Increases Tractor Beam Range - in Player Features and Ideas Discussion [original thread]
Originally by: Rask here is a idea also. Make a smart bomb like fersion of the tractor beems. Fire the pulse and all cans with in 20Km get 1km closer to you. :) Do i detect a large ammount of sarcasm in that? Anyway, I like the ide...
- by Dimitrius Zabelle - at 2006.03.06 16:31:00
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233. Boarding ships idea (ive thought about this a fair bit) - in Test Server Feedback [original thread]
Originally by: Sha'blach stupid and ruins the storyline - ships are piloted by dudes in pods. Simple, not walking people. Yes, the ship is piloted by a pod, but you do have a crew that manage stuff.. Anyway the idea is you eject the en...
- by Dimitrius Zabelle - at 2006.03.06 16:26:00
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234. New sounds for Stargates are annoying - in Test Server Feedback [original thread]
Also, when you exit through the other side of a gate, You can hear yourself cloak. This always makes me look around to see whos decloaking at the gate, then i realise its just me... Could the noise of yourself cloaking be removed, but keep the noi...
- by Dimitrius Zabelle - at 2006.03.06 07:54:00
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235. Tech 2 implants bug - in Test Server Feedback [original thread]
Low grade and full grade effects are not supposed to work together. As for the epsilon not working, it may just be that the effect is small due to it only being the omega and itself working.
- by Dimitrius Zabelle - at 2006.03.06 02:43:00
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236. Sensor Dampners - in Test Server Feedback [original thread]
I agree. It should display in your log, would be helpfull.
- by Dimitrius Zabelle - at 2006.03.06 02:38:00
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237. Stealth Bombers - in Test Server Feedback [original thread]
There is nothing wrong with stealth bombers as they are, The idea is you can decloak, fire and then cloak, all before any ship larger than a frigate can lock onto you. Then you repeat this until the enemy goes boom. They are fine as they are.. Ma...
- by Dimitrius Zabelle - at 2006.03.06 02:37:00
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238. Boarding ships idea (ive thought about this a fair bit) - in Test Server Feedback [original thread]
Ive always been thinking boarding enemy ships would be a fun idea... but its something that would probably annoy more people than it would make them happy.. But i have thought of an idea of how it could work that might be ok. A new high slot modu...
- by Dimitrius Zabelle - at 2006.03.06 02:31:00
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239. Administration agents - Most annoying - in Missions & Complexes [original thread]
Nobody has any ideas?
- by Dimitrius Zabelle - at 2006.03.04 08:35:00
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240. Administration agents - Most annoying - in Missions & Complexes [original thread]
Ive been doing missions for administration agents for a long time, they used to give me a fairly ballanced mix of combat and courier. I would do the combat missions and any couriers that were short. Normally i would turn down the long and boring o...
- by Dimitrius Zabelle - at 2006.03.03 23:22:00
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